You’ll find that tools and traps from the Portal series will adorn these harder levels. In the early game, things are basically just bridges, but the deeper you get, the more complex your structures become. Or you could go wacky and try your own weird style. Suspension, truss, cable, arch, etc… are all viable bridge types you can create within the game. So using a little engineering know-how will lead you to success in all of Bridge Constructor: Portal’s 60 levels. The Bridge Constructor series uses a realistic physics engine to follow the laws of structural engineering. Adding in some of Portal’s characteristic humor and you have the makings of a fun time. As an Aperture Science employee, you’re tasked with moving Aperture Science vehicles to an exit by crossing gaps and deadly traps. In the latest release of the series, the world of Valve’s Portal is mixed in. The trick being that your bridge must be structurally sound enough to get them across without breaking. Get people across a bridge, onto an island, using a bridge you designed. The very first title was basic enough in its premise. But, anyone looking for a heavy dose of story or a treasure trove of Portal-related content shouldn’t expect much.The Bridge Constructor series has been around for quite a while now, with each title basically taking the same formula and adding a new aesthetic or narrative wrapper around it. Ultimately, Bridge Constructor Portal feels like a solid little collection of architectural challenges that will keep puzzle-hungry physics-lovers with plenty to do. Familiar references are peppered throughout, but ultimately the crossover layer feels thin and does little more than string a collection of challenges together. Yes, this is another Bridge Constructor game, but this time around everyone’s favorite (endearingly murderous) AI, GLaDOS, is back to lead you through test chambers reminiscent of the Portal series. It’s not a game-breaker, but by the later levels you’ll wonder why this option isn’t present. So, instead of making a quick tweak and resuming the test from this point, you must restart the entire test and watch the steady forklifts mosey on down the line. This proves time-consuming for the longer trials when you’ve mastered 95% of the level, only to have a slight design hiccup at the end. One important frustration to lay out is that as you run tests on your creations, fast-forwarding isn’t possible. However, the physics are surprisingly tight once the basics are understood, and as the difficulty increases, so too does satisfaction in the gameplay. I had an inkling of a feeling this may have been a design glitch because during these segments the entire scope of the screen wouldn’t populate and the command options weren’t fully populating for me. The opening tutorial, laid out in the first handful of trials, is a bit clunky - you need to play through the whole thing in one sitting (an hour or so once you get your bearings) and strangely even just pausing the game or accessing the menu isn’t possible for long stretches. By the 10th trial, and countless stick figure deaths, I knew these early dreams were way off the mark. When I built my first bridge (after trying to just Evil Knievel it with a flying forklift ramp), I found myself excited for the next challenge and wondered if my career would have been better off as an engineer. As the learning curve grows, so too will the complexity of the strategies you employ. That’s where bridges and reinforcing cables come in. Sounds simple enough, right? The kicker is that each level continually dials up the trial, and in time, acid water, locked gates, and turrets join the party to harsh your buzz. In Bridge Constructor Portal, you are tasked with completing a series of challenges in which you lead a forklift (driven automatically by stick figures) toward a designated exit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |